March 25, 2021 Cyberpunk 2077 Download P...
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After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022. It received praise from critics for its narrative, setting, and graphics, although some of its gameplay elements received mixed responses, while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs, particularly in the console versions, which suffered from performance problems; Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. As of September 2022, the game has sold more than 20 million copies. An expansion, Phantom Liberty, is set to release in 2023 on PC and ninth generation of video game consoles. A sequel is in development.
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt's online event Night City Wire showed additional trailers, more gameplay,[116][117][118] and making-of footage.[119] Next-generation ports for Xbox Series X/S and PlayStation 5 were initially scheduled for release in 2021,[120] but were delayed in October 2021,[121] before eventually releasing on February 15, 2022.[122][123][124] Owners of the Xbox One and PlayStation 4 versions were able to freely download the game on their respective next-generation models.[125][126] The delayed standalone multiplayer was announced to launch after 2021.[63][127]
The versions of Cyberpunk 2077 released in Japan and China were subject to a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws.[154][155] A datamine of the game's source code by hackers in February 2021 revealed that content flagged for censorship in China was tagged under "Winnie the Pooh", a reference to an internet meme in which Chinese Communist Party leader Xi Jinping was compared to the titular character.[156][157][158][159]
The game was highly anticipated before its release.[168] It won over one hundred awards at E3 2018,[56] including Best Game, Best Xbox One Game, Best PC Game,[169] Best RPG,[170] and People's Choice at IGN,[171] Best Role-Playing Game and Game of the Show at Game Informer,[172] Best of E3 at PC Gamer,[173] and Game of the Show at GamesRadar+.[174] The second trailer was considered one of the best at the expo,[175][176][177][178] although writer William Gibson, credited with pioneering the cyberpunk subgenre, described it as "GTA skinned-over with a generic 80s retro-future".[179] Gibson later responded more positively to the first gameplay demo.[180] The first-person perspective, in contrast with The Witcher 3: Wild Hunt's third-person, was subject to criticism.[181][182] Cyberpunk 2077 was the most widely discussed game of E3 2019,[183] where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock, Paper, Shotgun, and Ars Technica,[184][185][186][187] and Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN.[188] The third trailer was lauded with emphasis on Reeves' reveal.[189][190]
Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases.[204][206] Because of the game's performance on consoles, CD Projekt issued an apology, particularly for their pre-release secrecy regarding these versions, concluding that unsatisfied consumers could opt for refunds.[230][231] This was initially followed by multiple reports of players unable to get said refund. CD Projekt Red later stated that they had no specific deals in place with either Microsoft or Sony to facilitate such an action; refunds are dealt with according to standard refund policies.[232] On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store "until further notice";[233] once returned to the store in June 2021, the PlayStation Store warned users that "Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended."[234] The Xbox One version of the game remained available for purchase from the online Microsoft store, albeit with a warning about the game's performance issues. Players who bought the game through the Microsoft store were also offered refunds.[235][236] In the US, GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the store's usual refund policy.[237]
Although the game's reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the publication of Metacritic's reviews.[238] The reviews aggregation OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews.[239] A class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the company made fraudulent claims to the state of Cyberpunk 2077 as to mislead those investors;[240] a second similar class-action suit had also been filed by January 2021.[241] By May 2021, four separate lawsuits against CD Projekt had been filed over Cyberpunk 2077, and had been subsequently merged into one common action.[242] CD Projekt proposed a settlement with the investors in December 2021, providing US$1.85 million to the group as part of the terms[243] which was approved by a judge in January 2023.[244] Poland's Office of Competition and Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an "explanation regarding problems with the game and actions taken by them".[245] Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the company ditched plans to tie developers' bonuses to review scores, choosing instead to pay out the full bonus regardless.[246]
Jason Schreier of Bloomberg News said that, based on discussions with CD Projekt developers, a major reason for the poor performance of Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to help with the game compared to The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of Cyberpunk 2077 including the game's new engine had created difficulties, and while there were more developers, there was less organization of their various functions that further hampered the development, according to Schreier's report. Many developers urged management to hold off on the game's release.[247] Co-CEO Marcin Iwiński issued an open message to players on 13 January 2021, apologizing for the state of the game and the company's plans to correct it. Iwiński stated that the company "underestimated the risk" in bringing a game optimized to run on personal computers over to consoles, particularly the older Xbox One and PlayStation 4 consoles.[248] He specifically faulted the in-game streaming engine that was used to load in assets from storage on the fly as the player moved through the game, which was scaled back to work on the older consoles.[249] While they had tested these versions as they approached release, they had not seen the same issues that players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice made by himself and the other management of the company.[248] Besides working to issue refunds and bring the game to a state to return it to the PlayStation Store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles' versions to better performance and then looking to optimizing the game for newer consoles, prior to any further additional content development.[248]
For CDPR, 2021 was the year of fixes. The Polish company appeared to do basically nothing but patch and update Cyberpunk 2077. Some of the patches released at the start of the year actually introduced new game-breaking bugs to the game, but the majority slowly molded the game into an acceptable state. 59ce067264
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