Xbox 360 Proshivka Skachat
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i have moded xbox 360, i want to update the dashboard of xbox without connecting to xbox live, can u pls help me with latesh update available, is it any risk to update the dashboard
i just got a xbox 360 and i was updating it and i dont know alot about tht stuff and it restarted its self and it was updating and i thought it was repeting so i canceled an now nothing works not even xbox live
Hi Hemsk! did u get it sorted i have the same issue mate! whenever i burn a game on a Dual Layer disc none of them work ive updated the console and still nothing i get this messages EVERY time \"this original xbox game is not supported on your xbox 360 console\" can u suggest anything plsThanks
Ok, no, the guy who originally announced the hack on xboxhacker.net is respected in the community, and that being said, xbox-scene would not have posted it if it was fake, this is real, believe it or not. Ya just cant please some people.
hey sup guys well ive found a way to burn games without modding the xbox360 the program i use to burn games is very simple well if u wanna find out talk to me on aim its jamie13948 or send me a email k bye any other questions are acceptible ill be glade to answer ur questions
this maps the EV_ABS event with id of 40 and 41 (use xboxdrv with --evdev-debug to see the events registered), which is the normally inaccessible \"mouse pointer\" on the throttle, to first gamepad joystick and throttles to second joystick, it also clamps the top and lower ranges as they not always register fully.
You can also modify the responsiveness by setting the 'sen' (sensitivity). Setting it to value of 0 will give you a linear sensitivity, value of -1 will give very insensitive axis while value of 1 will give very sensitive axis. You can use intermediate values to make it less or more sensitive. Internally xboxdrv uses a quadratic formula to calculate the resulting value, so this setting gives a more smooth result than 'resp' shown above.
Some games and emulators are hardcoded to work with an Xbox 360 controller, and will not work with other controllers. To get around this, you need to create a virtual Xbox 360 controller that emulates the expected interface, but is bound to your controller's inputs. This can be done with Steam Input or xboxdrv.
If you want to use one of the widely available Bluetooth gamepads, such as iPEGA-9017s designed mostly for Android and iOS devices you would need xboxdrvAUR, bluez, bluez-plugins, and bluez-utils. You should connect it in gamepad mode (if there are different modes, choose the gamepad one). Technically it is ready to be used, but in most cases games would not recognize it, and you would have to map it individually for all application. The best way to simplify it and make it work with all applications is to mimic Microsoft X360 controller with xboxdrvAUR.Once connected you can create a udev rule to give it a persistent name, that would come in handy when setting it up.
python-steamcontroller-gitAUR can also be used to make the Steam Controller work for games running under Wine. You need to find and download the application xbox360cemu.v.3.0 (e.g. from here). Then copy the files dinput8.dll, xbox360cemu.ini, xinput1_3.dll and xinput_9_1_0.dll to the directory that contains your game executable. Edit xbox360cemu.ini and only change the following values under [PAD1] to remap the Steam Controller correctly to a XBox controller.
Now start python-steamcontroller in Xbox360 mode (sc-xbox.py start). You might also want to copy XInputTest.exe from xbox360cemu.v.3.0 to the same directory and run it with Wine in order to test if the mappings work correctly. However neither mouse nor keyboard emulation work with this method.
xboxdrv supports a multitude of controllers, but they need to be set up in /etc/default/xboxdrv. For each extra controller, add an next-controller = true line. For example, when using 4 controllers, add it 3 times:
xboxdrv can be used to make any controller register as an Xbox 360 controller with the --mimic-xpad switch. This may be desirable for games that support Xbox 360 controllers out of the box, but have trouble detecting or working with other gamepads.
The above example is incomplete. It only maps one axis and 3 buttons for demonstration purposes. Use xboxdrv --help-button to see the names of the Xbox controller buttons and axes and bind them accordingly by expanding the command above. Axes mappings should go after --evdev-absmap and button mappings follow --evdev-keymap (comma separated list; no spaces). 59ce067264